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For thirty years Exhibitry has built the moments people carry home from a trade show, a museum or a visitor center. Extended reality technology is how we put more into the room than the room can hold. Our custom hardware and software add surgery on an empty table, a factory on a desk, deep space in a training hall, a watershed behind a pane of glass. We design the software, fabricate the physical elements in our own shop, and install the integrated experience.
Some layer the room, some replace it, some sync it to something you can touch. See for yourself.
Augmented, virtual and mixed-reality experiences for trade shows, museums and visitor centers. Exhibitry designs the software, fabricates the physical piece it lives with in its own shop, and installs it.
Augmented reality layers the room: through HoloLens, a model production line comes alive. Virtual reality replaces the room: the Gateway VR Simulator, built with NASA, explores how astronauts use virtual reality in spaceflight. Mixed reality syncs the virtual to something physical: VR Vue pairs a real product with its virtual twin on screen.
Yes. VR Vue turns a virtual-reality presentation into a group experience: onlookers interact with the demonstration and the whole booth watches it on screen.
TouchFree 3D is Exhibitry’s gesture interface. Visitors reach toward the screen and the spacecraft answers. It runs at Kennedy Space Center Visitor Complex, built for a constant crowd.
SkyBox is a transparent display wall. Video plays across the glass, then fades to reveal a lit physical model behind it.
Tactile AR is a display pedestal where the virtual product rests and turns with the visitor’s hand. Turn the unit and the cutaway, the animation and the data turn with it.
NASA, Northrop Grumman, AT&T and Kennedy Space Center Visitor Complex, across thirty years of trade shows, museums and visitor centers.
With the space and the story. Exhibitry designs the experience around both, then builds and installs it.